I am a lecturer in Computer and Information Science at Northumbria University. I have a PhD in Computer Science from the University of Manchester and have held fellowship/associate positions at the University of Edinburgh, the University of Glasgow, University of St Andrews and Lancaster University.
Undergraduate and MSc Supervision:
Below are details of some of my recent projects.
In this project (NIHR, £629,765) we will be conducting a feasibility study and randomised pilot trial of a group-based intervention to reduce gambling involvement among male football fans
We are exploring ways that football-fan related smartphone apps can encourage middle-aged men to engage in more physical activity (e.g. walking, cycling and playing football). This project is funded by the EPSRC Get A Move On Network+.
This VR game allows young people to experience home life of the 1970s. While one player watches television, the other player has to adjust a TV aerial to keep the signal strong. (This game was made during Global Game Jam 2019).
In this research conducted at Desgin Informatics in Edinburgh, I explored the acceptability of mobile sensing and digital phenotyping for student mental health. The work resulted in the paper "Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health", which will be presented at CHI 2019.
This workshop at Queen Elizabeth Univeristy Hospital in Glasgow brought together people interested in technology for mental health, physical activity, accessibility (and more) to discuss ideas and synergies.
Twenty million fans attend top division football games each week and many more watch on TV. Our social innovation is to attract people to lifestyle change through the personal connection and loyalty to the club they support. EuroFIT is supported by UEFA and top football clubs. My role in EuroFIT has been to design and deliver the app "MatchFIT".
Quped is a pedometer app for iOS. The app counts steps, sets personal goals and supports social comparison. The app has been designed to operationalise theories from behavioural change and to collect scientific quality data for researchers. I've worked closely with Parvin Asadzadeh and Claire McCallum on this app. We have published a paper at OzCHI 2016 from this work, focusing on consent.
I was funded by SICSA (Scottish Informatics and Computer Science Alliance) to organise events on UX for mHealth during 2015/16. Two key events were What Works in Digtal Health? (July 2015, Glasgow) and Screens in interaction (October 2015, Edinburgh).
Screenlife was a cross platform application for quantifying day to day screen time on laptops, tablets and smartphones. I worked with Parvin Asadzadeh, Mattias Rost and Alistair Morrison on designing and developing this app. Our user study was published in CHI 2016 as "Personal Tracking of Screen Time on Digital Devices".
Curtains Messenger is a novel text messaging app for iOS and Android that supports synchronous conversations (you can only read and write messages if the other person is also in the app). This app was originally built by Martin Podlubny for his dissertation project. The work was presented at CSCW 2018.